They do a lot of work only to make sure stuff gets incompatible such that you have to buy it again. You see bad decision after bad decision only to make money. It's all about money, they try to f*ck you whichever way they can find. While the old stuff (V4/M4) had LOD included and export worked, the new stuff has no LOD and they do not even allow the community to share LODs. FBX and collada export gets lots of new bugs all the time to the point of being useless. You can buy a game dev license, then you can just buy the stuff for normal price and use it:
#3d daz models how to
Who knows how to make this possible, eg with Ogre? It would be nice if this could later become compatible with an Oculus Rift type of device. It would already be fantastic if we at least can render the lipsynced face, face expression, moving eyes and head finally rendered into a 1024x1024 pixel window at 30 Hz framerate but with quite high resolution. (obj format is skin, not skeleton based). Is it then still possible to move eyes, head and maybe arms and hands in the Ogre environment. I first would like to make a prototype to see if it's feasible, then negotiate with DAZ3D for a commercial use license.Ĭan these highres avatars be exported to an ogre environment, not losing textures, and hair/cloths and so on? That would include animation for speaking characters (TTS lipsync).
#3d daz models windows
We're interested in real-time animating DAZ3D characters like Victoria 5 or 6 in Ogre or other Windows SDK friendly environments. It's very tempting to grab a few cheap models and get the project started, but I wouldn't take a chance on running afoul of their legal department. Especially if your mesh ends up being substantially like theirs. PROVING that you did that and didn't just modify their model is substantially harder. I'll grant you that using their models to create a still image, then creating your own model from scratch while looking at it, is probably legal. Basically, it's the same reason their textures are in TIF or PNG or whatever they are.
#3d daz models software
Very useful if you've got some off-the-wall rendering software and want to create a scene. They allow you to export to OBJ as it's a very commonly used format and can import into about anything. 'Similar' is intentionally vague on their part, and means not only visually but structurally, etc. It doesn't change the fact that you can't distribute the models, or any model substantially similar, if you buy their models. I didn't forget it, I left it out as it would only be excess text to read and had no impact. You forgot the beginning part of that paragraph:
obj with textures and all right out of the box? You literally click 3 or 4 buttons, and you have the model and all its textures. I'm wondering, why does DAZ studio export to. Its understood that using the models in any commercial works are forbidden. Taking many views to make a model may be on the dangerous side, but if you take one image and used that as a reference or inspiration to make your own, I don't think you would get into trouble. I'm not a modeller, but don't many artists need images of inspiration or reference when creating a particular model? DAZ grants us ownership of any images and animations produced. If you look a model and DAZ or Poser does not instantly pop into your head, then it is impossible to tell where the model came from. Similar most likely means easily distinguishable as a DAZ model. DAZ models come with so many morphs that it is possible to make a totally unrelated character model in Maya, for example, and use DAZ studio to imitate that model.